• Register
  • TOS
  • Privacy
  • @NeoGAF
  • Like

Chastten
Member
(11-10-2017, 11:36 PM)
Chastten's Avatar
A couple of shrines were difficult due to them but otherwise no issues. Hardly an integral part of the game.

And I say this as someone that dislikes motion controls and thinks Mario Galaxy wouldve been a way better game without the pointy waggle thingies.
Joe T.
Member
(11-11-2017, 12:42 AM)
Joe T.'s Avatar
I definitely don't give Nintendo a pass for putting that mechanic in play. I'm hoping they remove motion controls completely for the next game in the series or at least give you alternatives.
humansarehorses
Member
(11-11-2017, 12:56 AM)
humansarehorses's Avatar

Originally Posted by Cpt Lmao

Nintendo generally assume that their fans are competent, especially with regards to Zelda.

Then Zelda's history of long tutorials is quite puzzling.
Platy
Member
(11-11-2017, 01:53 AM)
Platy's Avatar
Even if was the worst thing in the world, it is like what, 5 or 10 shrines ? Out of 120 shrines ? And those are like 1/4 of what you do in the game ?
DragonGirl
Member
(11-11-2017, 05:35 AM)
DragonGirl's Avatar

Originally Posted by Chastten

A couple of shrines were difficult due to them but otherwise no issues. Hardly an integral part of the game.

And I say this as someone that dislikes motion controls and thinks Mario Galaxy wouldve been a way better game without the pointy waggle thingies.

How? I did all of the shrines. What ones with gyro puzzles were difficult? The moment I saw an "apparatus" I knew it would be cake. What are people having difficulty with?
Refreshment.01
Member
(11-11-2017, 10:38 AM)
Refreshment.01's Avatar

Originally Posted by Chastten

A couple of shrines were difficult due to them but otherwise no issues. Hardly an integral part of the game.

And I say this as someone that dislikes motion controls and thinks Mario Galaxy wouldve been a way better game without the pointy waggle thingies.

The Galaxy part is interesting. How it would be a better game exactly without the Wii Remote use?

It's rather integral to the gameplay and it allows for actions that either are not possible with a more traditional controller or would be more complex, which as of the last decade of 3D Mario games is NO NO.

Contrary to your statement would say that something like Sunshine, could be a better game if it used a controller with the pointing abilities of Galaxy.

Originally Posted by humansarehorses

Then Zelda's history of long tutorials is quite puzzling.

2 games of the console 3D entries? Twilight Princess and Skyward Sword. In the case of Twilight the tutorial was heavily integrated into plot development and Link's charecterization. So mainly we speak of Skyward Sword which was downright problematic with Fi.

But overall you do have a point. Nintendo got way too protective of the novice user in detriment of expereinced players in many of it's games. However, Breath of the Wild was a reversal of that trend.
Grinchy
Member
(11-11-2017, 11:01 AM)
Grinchy's Avatar
They were fine in Zelda. It's Mario Odyssey that you should be bitching about.
Manny Calavera
Member
(11-11-2017, 02:01 PM)
Manny Calavera's Avatar

Originally Posted by xviper

because BOTW is probably one of the VERY FEW games that did motion controls absolutely right, the motion-controlled shrines were one of my favorites in the game

Completely agree with this and it's not like there were so many of them and I thought they were a nice change to the regular shrines. The motion controls were perfect for aiming with bow as well.
humansarehorses
Member
(11-11-2017, 04:29 PM)
humansarehorses's Avatar

Originally Posted by Refreshment.01

2 games of the console 3D entries? Twilight Princess and Skyward Sword. In the case of Twilight the tutorial was heavily integrated into plot development and Link's charecterization. So mainly we speak of Skyward Sword which was downright problematic with Fi.

But overall you do have a point. Nintendo got way too protective of the novice user in detriment of expereinced players in many of it's games. However, Breath of the Wild was a reversal of that trend.

The Great Plateau, requiring players to complete four shrines until they could leave, is very much a lengthy tutorial on how to play the game. It's just less restrictive and slightly less boring than the tutorials in other Zeldas.
UnemployedVillain
Member
(11-11-2017, 05:31 PM)
UnemployedVillain's Avatar
There are like 4 of them in the entire fucking game. Maybe it doesn't get a pass and it's more people don't hold the game over something that accounts for a few percentage points at most of the entire experience
Refreshment.01
Member
(Today, 03:34 PM)
Refreshment.01's Avatar

Originally Posted by humansarehorses

The Great Plateau, requiring players to complete four shrines until they could leave, is very much a lengthy tutorial on how to play the game. It's just less restrictive and slightly less boring than the tutorials in other Zeldas.

With the above claim you take away most of the weight of your original one:

*For context: talking about Breath of the Wild.

Originally Posted by humansarehorses

Then Zelda's history of long tutorials is quite puzzling.

Basically this reduces any game that presents the player with forced sequences that introduces mechanics with a gradual difficulty curve, to an string of "tutorials" with a progression path.

What were the problems introduced by how "Tutorializing" was implmented in some Zelda games with Skyward being a key example?
  • An experienced player is exposed to information he already knows.
  • Following playthroughs became more tedious.
  • Not only tutorial were not skippable but they got in the way to what people considered the "nutritious" parts of the game.
  • Most importantly they took away control and agency from the player.
Of the above points almost none of them applies to how the Great Plateau works in Breath of the Wild.

The meaty part of Zelda's gameplay: Exploration, Combat and Puzzle solving are available to the player just seconds after starting a new game.

The 4 "forced" Shrines provides Link with all the tools needed to progress through the game so in this sense the game offers the exact structure of progression stablished by the more traditional zelda entries: Dungeon -> Item -> Unlocks Progression. Unlike past tutorial sequences the Plateau gameplay is the exact same one experienced once the world fully opens up. So the barrier imposed in the other tutorials of past games doesn't exist.

Having the Plateau Dungeons as a forced sequence was the right design call as not doing so would create more problems than what having the Freedom to skip them would have brought up to the game.

However, the like to like tutorials of other Zelda games seen in Breath of the Wild are optional NPC sequences like the ones you can have by interacting with the Old Man.
Pila
Member
(Today, 03:51 PM)
Pila's Avatar
I don't think that gyro stuff is a gimmick. It's great and more games need it. BOTW is just better with gyro aiming. Couple shrines were too much maybe but gyro aiming is a game changer, can't go back honestly.
knerl
Member
(Today, 04:22 PM)

Originally Posted by Pila

I don't think that gyro stuff is a gimmick. It's great and more games need it. BOTW is just better with gyro aiming. Couple shrines were too much maybe but gyro aiming is a game changer, can't go back honestly.

Motion controls in BOTW is shit. At least when it comes to aiming. Controllers can't handle fast movements without losing track of where you started aiming completely shifting the camera even when you're not close to a radius where Link has to turn his body. Switch doesn't handle extreme or rather high values for motion control well at all. Emulating the game on CEMU using a DS4 for motion controls is like a whole new game since it can handle even extreme values and speeds with which you move the controller about.
Nintendo really gimped this aspect. As for getting a pass in this game I'd say it's because it's used ever so seldom unless you use it for bow aiming.
Dr.Guru of Peru
played the long game
(Today, 05:55 PM)
Funny, I didn’t even know Breath Of The Wild had gyro controls and I own the game. Doesn’t sound “forced” to me.
Sapiens
Member
(Today, 05:58 PM)
Sapiens's Avatar
You can set your watch to the obsessives coming out and complaining about motion controls.
ZAMtendo
Obliterating everything that's not your friend
(Today, 06:05 PM)
ZAMtendo's Avatar
BOTW without gyro wouldn't be as good.

Thread Tools