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newsguy
Member
(11-11-2017, 01:26 AM)
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Picked it up and played some after work. After tweaking the controller smoothness its hard to tell the game is running at 30fps. Its blazing fast and plays very well. It is very very blurry undocked. Like literally in the first scene I couldní tell if it was a blur effect added cause of the content or if the scene was just that blurry.

I turned off motion blur and CA (please die already CA) and while its still super blurry, it looks a bit smoother in motion. What saves this IMO is that itís a game where youíre literally in fast motion every second, so the blur is not as prevelant. If this were a slow moving game I wouldnít be able to take the softness of the image, it makes my eyes water and I literally need to put it down. It happened to me with NBA playgrounds pre patch, and that wasn't as blurry as Doom.
czk51
Member
(11-11-2017, 01:38 AM)
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Originally Posted by newsguy

Picked it up and played some after work. After tweaking the controller smoothness its hard to tell the game is running at 30fps. Its blazing fast and plays very well. It is very very blurry undocked. Like literally in the first scene I couldní tell if it was a blur effect added cause of the content or if the scene was just that blurry.

I turned off motion blur and CA (please die already CA) and while its still super blurry, it looks a bit smoother in motion. What saves this IMO is that itís a game where youíre literally in fast motion every second, so the blur is not as prevelant. If this were a slow moving game I wouldnít be able to take the softness of the image, it makes my eyes water and I literally need to put it down. It happened to me with NBA playgrounds pre patch, and that wasn't as blurry as Doom.

TIL motion blur has a setting! Trying it out now, restricted to handheld.
Kirkbangles
Junior Member
(11-11-2017, 02:00 AM)
I have the game on Xbox but I just wanted to stop in and say that the game is looks phenomenal on switch. I am really surprised with what they were able to accomplish, the handheld has some serious power under the hood. Now that Bethesda has flexed its muscles and killed November, I'd love to see a new Grand Theft Auto handheld game a la China Town Wars or something in that vein.
Sohter.Nura
Member
(11-11-2017, 05:28 AM)
Really pissed off that there's a 3 hour download on this shit when I plug in the game :I why the fuck would I have a console with a massive download like this from the get go?
And I can't even start the game if I don't finish the download -.-...
capnjazz
Junior Member
(11-11-2017, 09:37 AM)
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For those of you playing undocked, is it really that much worse than docked mode? I mainly play my Switch in handheld mode so I'd like it if anyone with experience would weigh in.
Pasedo
Member
(11-11-2017, 10:45 AM)
I did the same and turned off motion blur which gives it a little extra clarity. Agree that it looks soft overall but you get passed this and just enjoy the game after a while - as I'm being quietly impressed that I can experience a AAA shooter on a handheld. We've certainly come along way. All I was hoping for was 360 graphics and AAA games on a portable and finally we have it.
Revolutionary
Member
(11-11-2017, 11:57 AM)
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Watched the GB quick look and they seem to echo the concerns I've had for this port. A portable Doom is a cool novelty but the 1080/60 presentation is sorely missed.

And yeah, the motion blur should be off by default because it looks nauseating at 30fps.

Still looking forward to the DF analysis. I suppose it's been tight for them due to the XboneX releasing the same week.
Putosaure
Member
(11-11-2017, 12:26 PM)
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Originally Posted by Sohter.Nura

Really pissed off that there's a 3 hour download on this shit when I plug in the game :I why the fuck would I have a console with a massive download like this from the get go?
And I can't even start the game if I don't finish the download -.-...

You can play something else ! :)
The_Intruder
Member
(11-11-2017, 12:35 PM)
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Originally Posted by Sohter.Nura

Really pissed off that there's a 3 hour download on this shit when I plug in the game :I why the fuck would I have a console with a massive download like this from the get go?
And I can't even start the game if I don't finish the download -.-...

If you want just to play the solo game , you must start the game in flight mode if you don't want to do the day one update.
Toadthemushroom
Member
(11-11-2017, 12:42 PM)
Last I checked, the game was already at number 5 on the eShop charts. Sonic Forces was at number 7 so itís already outsold that game digitally since it launched.

I can see DOOM or Skyrim making its way to the top 3 on the eShop and staying there until two weeks after launch.

Originally Posted by Sohter.Nura

Really pissed off that there's a 3 hour download on this shit when I plug in the game :I why the fuck would I have a console with a massive download like this from the get go?
And I can't even start the game if I don't finish the download -.-...

Thatís strange. Did you try launching the game after the patch started downloading? There should be three options - one of them is ďstart softwareĒ which will launch or continue the game without waiting for the update to finish.

I definitely managed to start DOOM this way on version 1.0 while 1.1 was downloading.
RaptorGTA
Member
(11-11-2017, 03:21 PM)
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Originally Posted by Toadthemushroom

Last I checked, the game was already at number 5 on the eShop charts. Sonic Forces was at number 7 so itís already outsold that game digitally since it launched.

I can see DOOM or Skyrim making its way to the top 3 on the eShop and staying there until two weeks after launch.



Thatís strange. Did you try launching the game after the patch started downloading? There should be three options - one of them is ďstart softwareĒ which will launch or continue the game without waiting for the update to finish.

I definitely managed to start DOOM this way on version 1.0 while 1.1 was downloading.

Had to wait for the update to be done before I could start the single player.
Toadthemushroom
Member
(11-11-2017, 04:47 PM)
I noticed that the reflections are on a higher setting in docked mode. In handheld mode you only get light reflections from pools of liquid on the ground. In docked mode you get proper environmental reflections.

Originally Posted by RaptorGTA

Had to wait for the update to be done before I could start the single player.

Interesting. Were you playing entirely in English? I know the patch adds extra language support to the game.
zeioIIDX
Member
(11-11-2017, 04:59 PM)
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Yeah buddy, Digital Foundry time!

Doom on Switch: The Complete Technical Analysis!
VGdrumCovers
Member
(11-11-2017, 05:05 PM)
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Really hope this hits 500k
needlejuice
Member
(11-11-2017, 05:41 PM)

Originally Posted by zeioIIDX

Yeah buddy, Digital Foundry time!

Doom on Switch: The Complete Technical Analysis!

Thanks for posting. Gonna give this a watch. Anyone know the best place to get this digitally? In UK eshop itís £49.99. Iím not going to pay that much.
kramer
Member
(11-11-2017, 05:59 PM)

Originally Posted by needlejuice

Thanks for posting. Gonna give this a watch. Anyone know the best place to get this digitally? In UK eshop itís £49.99. Iím not going to pay that much.

Change your location to South Africa - itís just under £36. If you havenít done this before - itís simple and you just change back to UK after with no probs whatsoever.
Revolutionary
Member
(11-11-2017, 06:02 PM)
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Originally Posted by zeioIIDX

Yeah buddy, Digital Foundry time!

Doom on Switch: The Complete Technical Analysis!

576p. Wow.
newsguy
Member
(11-11-2017, 06:14 PM)
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Is there any word on if the QOL patch thatís included in the multiplayer patch actually affects the resolution in the single player mode? There are some rumors that this is the case, but Iím not gonna DL 9 gigs unless it actually does sharpen up the image in single player.
Ostrava04
Member
(11-11-2017, 06:15 PM)
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Originally Posted by zeioIIDX

Yeah buddy, Digital Foundry time!

Doom on Switch: The Complete Technical Analysis!



- 600p~ish
- 720p~ish when nothing is happening in certain areas
- 360p~ alpha + DOF
- 30fps with framepacing issues
Poppyseed
Member
(11-11-2017, 06:23 PM)

Originally Posted by Revolutionary

576p. Wow.

576p (and lower), frame rates that hit the low 20s at higher difficulty levels, and bad frame pacing.

Yeah, no. Pass for me.
Toadthemushroom
Member
(11-11-2017, 06:39 PM)
Seems about right. When no action was happening i pixel counted 720p in docked mode and 540p in handheld mode.

framerate has been fine playing in Nightmare difficulty, it definitely looked like it was chugging in Ultra Violence in Johnís footage for DF. Not optimal.
Panajev2001a
GAF's Pleasant Genius
(11-11-2017, 07:28 PM)

Originally Posted by Toadthemushroom

Seems about right. When no action was happening i pixel counted 720p in docked mode and 540p in handheld mode.

framerate has been fine playing in Nightmare difficulty, it definitely looked like it was chugging in Ultra Violence in Johnís footage for DF. Not optimal.

The review was quite harsh on texture quality, image quality, and frame pacing:

It's even more remarkable bearing in mind that it's not just the texture quality that gets cut down. Lights are pulled further in on Switch, for example. On PS4 and Xbox One, this setting was already reduced but on Switch, large areas are all but devoid of these lights. Screen-space reflections are also absent on Switch. These received a lot of use previously, so the loss is noticeable. There is also a lot of visible banding on Switch. Colour gradients and the lower quality ambient occlusion really stick out as a result. At times, on a large TV, it looks as if you're playing an interactive compressed video rather than a real-time game.

[...]

And if Doom delivered a rock solid 30 frames per second on Switch, it would be difficult to complain - but unfortunately this is not the case. There are basically two issues to address and the first one could potentially be corrected with a patch. Bad frame-pacing essentially makes the game look jerkier than it should, delivering new frames at 16ms, 33ms and 50ms intervals when running at 30fps. Correctly implemented frame-pacing would lock this to a locked 33ms per-frame persistence, giving a more solid, consistent experience.

and the game does go below 30 FPS. Still, The portable aspect is intriguing but limiting FOV to 90į is bad for me, I had to increase it to 100į for the console version.
needlejuice
Member
(11-11-2017, 07:52 PM)

Originally Posted by kramer

Change your location to South Africa - itís just under £36. If you havenít done this before - itís simple and you just change back to UK after with no probs whatsoever.

Iíve never done this before :/
MindCollizion
Member
(11-11-2017, 08:21 PM)
Going through the campaign. It's been a great experience so far.
richman555
Member
(11-11-2017, 08:21 PM)
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I might be in the minority but I never played this version of Doom as I have only owned Nintendo consoles the last several generations.

So I am very much looking forward to trying it out on the Switch.
kramer
Member
(11-11-2017, 08:51 PM)

Originally Posted by needlejuice

Iíve never done this before :/

Go to your Nintendo account: https://accounts.nintendo.com/login?lang=en-GB

Sign in, go to profile, change location to South Africa and agree.

Go to eShop on Switch, it will ask you to sign in, do so, buy Doom with a card.

At any time, repeat the process and change back to UK. The game will be on your Switch and will act as if you have the game from UK.

Credit card will work, if you have any money on your eShop account though, you will have to use it or lose it.

Itís hassle free and thereís no new account set up or anything.

Hope this helps - loads of people have done this, you have no concerns.
RaptorGTA
Member
(11-11-2017, 08:57 PM)
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Originally Posted by Toadthemushroom

I noticed that the reflections are on a higher setting in docked mode. In handheld mode you only get light reflections from pools of liquid on the ground. In docked mode you get proper environmental reflections.



Interesting. Were you playing entirely in English? I know the patch adds extra language support to the game.


Yea.. Only in English. But u am wondering since I had wifi on that it wanted the patch.. Maybe if I didn't wifi on it would have started without an issue.
Donnie
Member
(11-11-2017, 09:04 PM)
Tempted to get this just to show off the handheld graphics, but just not interested in this kind of game anymore.
Toadthemushroom
Member
(11-11-2017, 09:09 PM)

Originally Posted by Panajev2001a

The review was quite harsh on texture quality, image quality, and frame pacing:


and the game does go below 30 FPS. Still, The portable aspect is intriguing but limiting FOV to 90į is bad for me, I had to increase it to 100į for the console version.

Texture quality is definitely reduced. Honestly it looks great on the Switch's 6" display which is something John stressed in the video. As I posted on page 2, the textures are actually higher quality than what the resolution even reveals in the game in handheld mode.
Sohter.Nura
Member
(11-11-2017, 09:15 PM)
Played this last night after the long ass update.

Game is amazing, specially considering I don't have a PS4. The game looks really, really crisp for someone who doesn't have one of the next gen machines.

Also, from a gameplay perspective, it controls very well, the game is very action packed, and very fast paced.

My favorite thing in the game has been the soundtrack. I rarely notice soundtracks, but in this game, the music really adds to the tension in the game and makes you feel on edge while you're playing.

Loving it so far.

Originally Posted by Toadthemushroom


I definitely managed to start DOOM this way on version 1.0 while 1.1 was downloading.

I was able to start the game, but when getting to the main screen, the game would stop me and ask me to update it.
ShadowFox08
Member
(11-11-2017, 09:43 PM)
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Originally Posted by zeioIIDX

Yeah buddy, Digital Foundry time!

Doom on Switch: The Complete Technical Analysis!

Saved for later.
Vitacat
Member
(11-11-2017, 11:18 PM)
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Eh, changed my mind. Gonna pick up a copy of Switch Doom today.

Going on a trip this week and would rather not bring my laptop along, so having Doom on Switch would be a nice break from the usual Nintendo fare. Plus, with GCU it's $48, and I only paid $10 for the PC version via cdkeys, so basically I'm still spending a bit less than $60 altogether for both versions. Will be interesting to compare the 2 version extremes of this game as well.
Agent_Carnage
Member
(11-11-2017, 11:28 PM)
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Glad people are enjoying it and I hope it sells well. I probably wont get it as I already own the PC version but I might pick it up when it goes on sale.
Air Zombie Meat
Member
(11-11-2017, 11:35 PM)
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With the pro controller I couldn't get the controls to feel right until I turned look smoothing to zero. Would also recommend going with a control scheme that has jump on the shoulder buttons. May not seem that important at first but trust me, it is. Once you get upgrades to your jumping abilities you'll be wanting to be able to keep your thumb on the right stick while you're double jumping all over the place.
Pasedo
Member
(11-12-2017, 03:24 AM)
Hey guys. Do you think this is the absolute limit of how AAA 3rd party shooters will look on the Switch. Or given more time developers could make it pump out at a higher resolution and better frame rates? I mean DF said it's pushing the Switch to its limits so I guess we cant expect more than this?? I mean I'm super happy with it but I'm just curious about this.
Vitacat
Member
(11-12-2017, 04:11 AM)
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So I just finished the first area. Played docked with Pro controller.

My verdict so far -- it's Doom. Fun as all hell (pun intended), fast and furious as always. I also have the PC version running on an i7 n1080 rig, so I know what the game looks and feels like at ultra levels and constant 60fps. Yeah, this Switch version isn't as good, obviously, BUT it's still clearly the same game, and plays damn good enough despite the occasional frame drops and lower resolution.

Happy I picked it up! Should be even more impressive on the go, which is how I'll be playing it on a trip next week.

Originally Posted by Pasedo

Hey guys. Do you think this is the absolute limit of how AAA 3rd party shooters will look on the Switch. Or given more time developers could make it pump out at a higher resolution and better frame rates? I mean DF said it's pushing the Switch to its limits so I guess we cant expect more than this?? I mean I'm super happy with it but I'm just curious about this.

Hard to say. Seems like every system sees its most impressive games after a few years after devs really learn how to optimize things more. So I think it's reasonable to think we could see even more squeezed out if this hardware in the future, but probably nothing revolutionary i.e. not gonna see Doom suddenly going 60fps at constant 720p. But a bit more optimization and fine tuning... yeah. Let's see what they can do with Wolfenstein 2.
Sohter.Nura
Member
(11-12-2017, 04:21 AM)

Originally Posted by Pasedo

Hey guys. Do you think this is the absolute limit of how AAA 3rd party shooters will look on the Switch. Or given more time developers could make it pump out at a higher resolution and better frame rates? I mean DF said it's pushing the Switch to its limits so I guess we cant expect more than this?? I mean I'm super happy with it but I'm just curious about this.

Hm, I don't know. The switch has only been out for 6 months, I'm sure devs could do more with it.

I'm not sure the system will have more AAA shooter titles like these, though. Honestly, if you're gonna develop AAA shooter titles, you're much better off releasing them for the PS4 / XBone.
Kimawolf
Member
(11-12-2017, 04:24 AM)

Originally Posted by Pasedo

Hey guys. Do you think this is the absolute limit of how AAA 3rd party shooters will look on the Switch. Or given more time developers could make it pump out at a higher resolution and better frame rates? I mean DF said it's pushing the Switch to its limits so I guess we cant expect more than this?? I mean I'm super happy with it but I'm just curious about this.

I think a port made from the ground up with Switch in mind will be better. We'll see what more time looks like with Skyrim and Wolfenstien 2.
MindCollizion
Member
(11-12-2017, 04:28 AM)
I'll leave it to Nintendo to show us just how good a shooter can look with Metroid Prime 4, although it wouldn't be the same thing as an actual shooter. But we can definitely look forward to better looking/performing games with time.
Pasedo
Member
(11-12-2017, 04:36 AM)

Originally Posted by Kimawolf

I think a port made from the ground up with Switch in mind will be better. We'll see what more time looks like with Skyrim and Wolfenstien 2.

I thought I read somewhere that Panic Button who did the port had to build a custom game engine for this. Wouldn't this be somewhat ground up. Perhaps more time they can improve this custom engine. I agree I think we'll see its potential in Wolf 2.
Phatosaurus
Member
(11-12-2017, 04:53 AM)
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Originally Posted by zeioIIDX

Yeah buddy, Digital Foundry time!

Doom on Switch: The Complete Technical Analysis!

Eh, can't see myself buying this version but I can't say I'm disappointed with how it looks. The frame pacing and frame rate are the only deal breakers for me.
R00bot
Member
(11-12-2017, 06:02 AM)
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Originally Posted by Pasedo

I thought I read somewhere that Panic Button who did the port had to build a custom game engine for this. Wouldn't this be somewhat ground up. Perhaps more time they can improve this custom engine. I agree I think we'll see its potential in Wolf 2.

Nope. Same engine.
Nategc20
Banned
(11-12-2017, 06:09 AM)
I don't know why I'm hype as fuck for a $60 Skyrim port.
Vitacat
Member
(11-12-2017, 07:23 AM)
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Originally Posted by Nategc20

I don't know why I'm hype as fuck for a $60 Skyrim port.

Cuz portable Skyrim with Zelda outfits is awesome. :-P

I will really, really miss mods though. But I know I'll buy Switch Skyrim at some point, just not sure when exactly. I do have GCU and $10 in BB rewards... so $38 if I want it right away. Hmm.
Sohter.Nura
Member
(11-12-2017, 08:12 AM)

Originally Posted by MindCollizion

I'll leave it to Nintendo to show us just how good a shooter can look with Metroid Prime 4, although it wouldn't be the same thing as an actual shooter. But we can definitely look forward to better looking/performing games with time.

Nintendo should really, really, really make Online Multiplayer a prime part of Metroid Prime 4. Which means they won't, 'cause Nintendo.

I've said this before, if the Wii back in the day, or the Switch nowadays, had a Halo-esque kinda of game that pulled everyone to play the game online, they would've won the console wars back then, and would win it now.
Panajev2001a
GAF's Pleasant Genius
(11-12-2017, 11:29 AM)

Originally Posted by Toadthemushroom

Texture quality is definitely reduced. Honestly it looks great on the Switch's 6" display which is something John stressed in the video. As I posted on page 2, the textures are actually higher quality than what the resolution even reveals in the game in handheld mode.

Sure, he also says that in both modes the framerate actually dives close to 20 FPS and this is in addition to bad framepacing (and the image quality is still blurry, but not as bad thanks to s small screen... I hear a lot of it looks comparatively great/great for a handheld than great in general to be honest). Still, for portable only play it may make lots of sense (although the joycons are not the best control method) a little later down the line (with both PS4 Pro and Switch hooked up to the same TV, it would not make sense to play DOOM for Switch when I also own the PS4 version).
DKPOWPOW
Member
(11-12-2017, 11:58 AM)
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Played some arcade mode today, it was damn fun. Might end up just doing all the levels in arcade before doing campaign. It's super addicting.

I got a question though, while I was messing with the control options I noticed there's a setting for motion controls with the right joycon? I couldn't figure out what motion was used for what though, or is it gonna be patched in? Some gyroscope assisted aiming would be sweet!
R00bot
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(11-12-2017, 12:06 PM)
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Originally Posted by DKPOWPOW

Played some arcade mode today, it was damn fun. Might end up just doing all the levels in arcade before doing campaign. It's super addicting.

I got a question though, while I was messing with the control options I noticed there's a setting for motion controls with the right joycon? I couldn't figure out what motion was used for what though, or is it gonna be patched in? Some gyroscope assisted aiming would be sweet!

You shake your right joycon to do a glory kill, as opposed to clicking in the right stick. Yeah...
DKPOWPOW
Member
(11-12-2017, 12:11 PM)
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Originally Posted by R00bot

You shake your right joycon to do a glory kill, as opposed to clicking in the right stick. Yeah...

Ah, that's kinda disappointing. I'll try that out tomorrow, but I doubt it'll be worth it. Doom is such a fast paced game, if there's any lag at all it would kill the vibe. Though if they went Manhunt 2 style with the Glory Kills... 😸
Toadthemushroom
Member
(11-12-2017, 12:50 PM)

Originally Posted by Panajev2001a

Sure, he also says that in both modes the framerate actually dives close to 20 FPS and this is in addition to bad framepacing (and the image quality is still blurry, but not as bad thanks to s small screen... I hear a lot of it looks comparatively great/great for a handheld than great in general to be honest). Still, for portable only play it may make lots of sense (although the joycons are not the best control method) a little later down the line (with both PS4 Pro and Switch hooked up to the same TV, it would not make sense to play DOOM for Switch when I also own the PS4 version).

In Ultra Violence difficulty, yes.

Iíve been playing the campaign in Nightmare difficulty and for the first six levels at least thereís been minimal slowdown during the firefights. I have noticed drops when they happen (usually in very detailed open environments) but most firefights arenít hectic enough to drag the framerate down.

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