Originally Posted by Zoba
He actually did mention it several times during E3 interviews (it was in the IGN video but I didn't transcribe it). The gist of it was they did look into it, but they found that if you deviated from the specific path that Joe took when he played it back then, the game would crash.
I figured they'd have access to the level coding somehow to patch up the holes.
Precisely what I figured. It's a tiny demo, doesn't seem like it'd be a herculean task per se.