Know how Halo 3 did that thing in split-screen where if you moved away from something like a Mongoose it will fade out, and after a distance not be rendered at all? I wonder if that was implemented dynamically based on available memory, or statically based on the number of local players? If the former then it'll scale to the Xbox One, otherwise it won't. I hope they do get around to fixing these types of things, rather than just porting the game.
Originally Posted by Memorabilia
One curosity/slight concern: will Halo 3 look worse than Halo 2?
Only time will tell...