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Photolysis
Banned
(06-12-2014, 04:29 PM)

Originally Posted by klodeckel1990

But there is something else nearly no one is talking about here: all multiplayer modes will run on dedicated servers. This is possibly the best feature for the older Halo titles. In the long run, this is something that will really matter.

It depends on if the netcode has also been improved. If you slapped H2's code straight onto a dedicated server, you'd still have the problem with shots across the map not counting, because from the server's perspective you'd constantly be missing, even with small amounts of latency.

What H3, Reach, and presumably H4 did was actually listen to the client under very specific conditions, which is why shots counted. Assuming they didn't get lost by Comcast's crappy network or something.